![]() ![]() The Final Fantasy main games run well on overworld with a bit of slowdown when in a battle, IX slows down more that VII but it's not much of a difference, I haven't tested VIII yet but the performance should be around the same.īushido Blade 1 runs pretty much flawlessly, the loading times are not great though.ĭr. These settings work well for Gran Turismo 2 as tried a few races on maps that I knew there was big slowdowns when crossing areas with lots of scenery (trees or houses) and now runs really well (I still have to test more but the track I recorded used to lag out on the first turn with houses and when reaching the hillside the frames would drop so much that the game took minutes to get past the first sharp turn in the area, now you can lap with minimal slowdown). Gran turismo 2 tested with the same settings as above but without audio sync (having it on only fixes the clicking, no performance increase or decrease in this one). N-Zero and Final Fantasy 7 tested with the same settings but with audio sync On and the cpu clock set at 80. (Tekken 3 and Soul Blade are the only games I found that run better without audio sync at the moment, when testing make sure audio sync is On to check if the game uncaps or not, then turn it off to see if it runs better or only speeds up) Psx clock speed 55 (at higher values it does make the gameplay and some cutscenes run better but the opening cutscene, menu and the credits speed up quite a bit, I've also tested at 70 and it runs smoothly with some slowdowns depending on the stage). ![]() Tekken 3 with V-sync and audio sync off, Threaded Video on and Threaded Rendering set as Synchronous, Your browser is not able to display this video. The video quality is bad because my phone and recording skills aren't the best :v In gpu plugin settings turning on Hi-Res Downscaling increases fps most of the time but it does break some games, fast lighting is ok but doesn't really impact performance but disabling lighting effects does make Tekken 3 go from 27 fps to 30 (no shadows or particles though).ĭisabling blending will make you game look worse (effects and particles) with no changes in performance so best leave it on. Frame Duping should be on aswell (in Tekken 3.chd the game runs smoother with Threaded Rendering on sync so either sync or async try with each game).ĭynamic Recompiler it's on by default and should always be as it does help with framerate. In Quick Menu when running a game, All the threaded options shoud be on if not auto (Theaded Rendering and SPU). This actually I found just now and it seems to affect most if not all games.ĬHD games do load faster as they don't get checked by cheevos on retroarch (achievments). Leave audio on dsp or dsp_thread (I haven't seen any differences from either or really) and turn audio sync On (might want it off depending of the game as it sometimes uncaps games (this DOES slow down games if on)Īs for the format of games you can use bin files for retroachievments or chd files which do take less space but no Achievments :cĬHD are superior though as they take less space and you can set the psx clock speed to speed up games and that could help a bit. Set Bilinear Filter off and try a Video filter instead, I personally like the smoothness of bilinear but it does slow down the games a bit. syscore threads to core2 (As it reads, It might break some other 3ds games but retroarch does work and all of the games & apps I have work no problem, idk about homebrew as I don't have much installed and haven't tested) If you have a New DS with luma (obviously), run the payload at boot and make sure that you have the Clock+L2 option checked, later make sure you have it On inside retroarch (power management settings). You can play most games without TV on but it really helps with the lag in FMV heavy games, I've tried around 20 games now on my N2DSXL and every game stutters a bit with TV on or off, I'd recommend this for older stable versions as the 1.16 update seems to have broken this setting, freezing the console when loading so it's a hit or miss. Inside the main retroarch settings, the main FPS helpers are Threaded Video and obviously audio. (In the latest nightlies (October) Threaded Video might freeze the console when loading certain games but it seems the the newer versions fixed some of the FMV stuttering that happened before so there's no need to turn it on anymore) If that happens just find your retroarch.cfg file and use a notepad to change the config setting you want. In some if not most retroarch versions the console might freeze when switching settings on or off (Threaded VIdeo) This settings should work on any build 1.15 or higher. The version I'm using is one of the latest 1.16 retroarch slable (). This post it's pretty much a repeat of the info found after searching for a while condensed here with some stuff I've found through testing (while sorting my library)
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